@ is used to make a command happen.
When using @, the next command will not start until the current command has finished playing all the way through.
& is used in place of @
when you want a command to happen simultaneously while other commands are happening
This means that the & command will happen at the same time as other commands.
# is used for to add notes/comments to your script.
The script system will ignore this message as it is only meant for you to read. You can use comments to note how a certain scene should be directed, or to set reminders for your self.
The word “is” is basically used in the same way as @ but not exactly. “is” is 1 beat in the script (basically 1 second)
“starts” is also used basically in the same way & is used, except that it’s only used for animations.
“does it while” is only used for when you want to make a character walk while doing a different animation other than the default walking animation. It should not be used on its own.
AND is used when you want to combine 2 or more commands on the same line, so those both commands will happen at the same time.
THEN is used when you want a command to happen immediately right after the previous command. Just like the “and” command, THEN goes on the same line as the previous command.
https://www.youtube.com/watch?v=EknfEAcyPBA&list=PLeKgFV1aDXtT1sMlbf9v4jqi2y7q-6QWa&index=3
@CHARACTER enters from left to screen center
@CHARACTER enters from right to screen center
@CHARACTER enters from left to screen left
@CHARACTER enters from left to screen right
@CHARACTER enters from right to screen right
@CHARACTER enters from right to screen left
@CHARACTER enters from left to upscreen left
@CHARACTER enters from left to upscreen right
@CHARACTER enters from right to upscreen left
@CHARACTER enters from right to upscreen right
@CHARACTER enters from left to back far left
@CHARACTER enters from left to back far right
@CHARACTER enters from right to back far left
@CHARACTER enters from right to back far right
@CHARACTER enters from left to back left
@CHARACTER enters from left to back right
@CHARACTER enters from right to back left
@CHARACTER enters from right to back right
@CHARACTER exits right
@CHARACTER exits left
@CHARACTER moves to layer -1
@CHARACTER moves to layer 2
@CHARACTER moves to layer 3
@CHARACTER moves to layer 4
@CHARACTER moves to layer 5
@CHARACTER moves to layer 6
CHARACTER (animation)
#speech
CHARACTER (animation)
(#speech in brackets)
NARRATOR
[this can be used for any info text]
readerMessage [Message here.]
readerMessage[ Message here.]
with messageTitle [Title Here]
You can change the size and place the speech bubble anywhere on the screen using this command format.
@speechbubble is x y to % with tail_position_direction
you must have dialogue to start it off, either the narrator or one of your characters can say something.
choice