at-sign @

@ is used to make a command happen.

When using @, the next command will not start until the current command has finished playing all the way through.

ampersand &

& is used in place of @

when you want a command to happen simultaneously while other commands are happening

This means that the & command will happen at the same time as other commands.

hashtag/pound sign #

# is used for to add notes/comments to your script.

The script system will ignore this message as it is only meant for you to read. You can use comments to note how a certain scene should be directed, or to set reminders for your self.

when to use “is”, “starts”, or “does it while”

The word “is” is basically used in the same way as @ but not exactly. “is” is 1 beat in the script (basically 1 second)

starts” is also used basically in the same way &  is used, except that it’s only used for animations.

does it while” is only used for when you want to make a character walk while doing a different animation other than the default walking animation. It should not be used on its own.

When to use AND & THEN

AND is used when you want to combine 2 or more commands on the same line, so those both commands will happen at the same time.

THEN is used when you want a command to happen immediately right after the previous command. Just like the “and” command, THEN goes on the same line as the previous command.


entering & exiting

https://www.youtube.com/watch?v=EknfEAcyPBA&list=PLeKgFV1aDXtT1sMlbf9v4jqi2y7q-6QWa&index=3

@CHARACTER enters from left to screen center

@CHARACTER enters from right to screen center

@CHARACTER enters from left to screen left

@CHARACTER enters from left to screen right

@CHARACTER enters from right to screen right

@CHARACTER enters from right to screen left

@CHARACTER enters from left to upscreen left

@CHARACTER enters from left to upscreen right

@CHARACTER enters from right to upscreen left

@CHARACTER enters from right to upscreen right

@CHARACTER enters from left to back far left

@CHARACTER enters from left to back far right

@CHARACTER enters from right to back far left

@CHARACTER enters from right to back far right

@CHARACTER enters from left to back left

@CHARACTER enters from left to back right

@CHARACTER enters from right to back left

@CHARACTER enters from right to back right


@CHARACTER exits right

@CHARACTER exits left


shortening animations

https://youtu.be/cTMy_oIRgq4


layers

https://youtu.be/Tlh9xB3l6Gw

@CHARACTER moves to layer -1

@CHARACTER moves to layer 2

@CHARACTER moves to layer 3

@CHARACTER moves to layer 4

@CHARACTER moves to layer 5

@CHARACTER moves to layer 6

speech bubble styles

normal speech (animation)

CHARACTER (animation)

#speech

thinking (animation)

CHARACTER (animation)

(#speech in brackets)

narrator box

NARRATOR

[this can be used for any info text]

toaster reader box

readerMessage [Message here.]

readerMessage[ Message here.]

with messageTitle [Title Here]

speech bubble placement

You can change the size and place the speech bubble anywhere on the screen using this command format.

@speechbubble is x y to % with tail_position_direction


simple choices

you must have dialogue to start it off, either the narrator or one of your characters can say something. ​

choice